<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments for 1d30</title>
	<atom:link href="http://1d30.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://1d30.wordpress.com</link>
	<description>Tabletop gaming and maybe some other things</description>
	<lastBuildDate>Tue, 07 May 2013 16:36:01 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>Comment on Circus Performers as D&amp;D Classes by learn how</title>
		<link>http://1d30.wordpress.com/2011/12/05/circus-performers-as-dd-classes/#comment-1351</link>
		<dc:creator><![CDATA[learn how]]></dc:creator>
		<pubDate>Tue, 07 May 2013 16:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://1d30.wordpress.com/?p=419#comment-1351</guid>
		<description><![CDATA[My family members all the time say that I am killing my 
time here at net, however I know I am getting know-how everyday by reading such pleasant articles or reviews.]]></description>
		<content:encoded><![CDATA[<p>My family members all the time say that I am killing my<br />
time here at net, however I know I am getting know-how everyday by reading such pleasant articles or reviews.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A few Undermountain encounters by http://japan-fishing.net/</title>
		<link>http://1d30.wordpress.com/2009/10/08/a-few-undermountain-encounters/#comment-1350</link>
		<dc:creator><![CDATA[http://japan-fishing.net/]]></dc:creator>
		<pubDate>Sat, 04 May 2013 06:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://1d30.wordpress.com/?p=65#comment-1350</guid>
		<description><![CDATA[Fat burners doesn&#039;t actually burn your fat while eating. This is stage three, the prescription green coffee bean extract side effects are basically used in case of obesity with possible dangers to your health.]]></description>
		<content:encoded><![CDATA[<p>Fat burners doesn&#8217;t actually burn your fat while eating. This is stage three, the prescription green coffee bean extract side effects are basically used in case of obesity with possible dangers to your health.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A few Undermountain encounters by bellavistahoa.info</title>
		<link>http://1d30.wordpress.com/2009/10/08/a-few-undermountain-encounters/#comment-1349</link>
		<dc:creator><![CDATA[bellavistahoa.info]]></dc:creator>
		<pubDate>Thu, 02 May 2013 13:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://1d30.wordpress.com/?p=65#comment-1349</guid>
		<description><![CDATA[So, there you have it. In a clinical experiment, green coffee bean extract benefits was supplied to another group.
Since long, there has been tried at least once in order to promote weight 
loss and help with weight loss. In extreme cases, both prescription-only 
and non-prescription pills can cause serious health problems such as cancer.]]></description>
		<content:encoded><![CDATA[<p>So, there you have it. In a clinical experiment, green coffee bean extract benefits was supplied to another group.<br />
Since long, there has been tried at least once in order to promote weight<br />
loss and help with weight loss. In extreme cases, both prescription-only<br />
and non-prescription pills can cause serious health problems such as cancer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hirst Arts III: Design of Modular Dungeon v1 by Ian</title>
		<link>http://1d30.wordpress.com/2011/05/14/hirst-arts-iii-design-of-modular-dungeon-v1/#comment-1348</link>
		<dc:creator><![CDATA[Ian]]></dc:creator>
		<pubDate>Thu, 14 Mar 2013 19:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://1d30.wordpress.com/?p=330#comment-1348</guid>
		<description><![CDATA[I have found that Hydrostone is a good balance between functionality and cost.  We have a pottery supply near us, so it is just picking up a 25lb bag for $30.]]></description>
		<content:encoded><![CDATA[<p>I have found that Hydrostone is a good balance between functionality and cost.  We have a pottery supply near us, so it is just picking up a 25lb bag for $30.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1st edition Identify is weird by docschott</title>
		<link>http://1d30.wordpress.com/2013/02/10/1st-edition-identify-is-weird/#comment-1346</link>
		<dc:creator><![CDATA[docschott]]></dc:creator>
		<pubDate>Sun, 10 Mar 2013 02:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://1d30.wordpress.com/?p=740#comment-1346</guid>
		<description><![CDATA[&quot;Live miniature carp&quot; = Goldfish, referring to a frat-boy fad/hazing prank from the sixties and seventies. Several of the 1e material components have similarly obfuscated jokes.

I run Identify a little differently at this point: certain characters get an &quot;Occultism&quot; skill (it&#039;s with the Lamentations d6 skill system), and one of the uses is attempting to divine information about an object. It takes an hour and 100sp worth of sacrifices and materials. 

Blowing the roll completely means you get false but logical information (you got a bored and/or annoyed spirit today..). Passing gives you clues to one power or a cryptic divinatory phrase that helps unlock the item; you can skip things they already know about the item. 
I&#039;ve got an example of the workup I did for a 1e item ages ago here http://docschottslab.wordpress.com/2012/04/18/from-the-archives-vol-1/

Brendan&#039;s ideas also appeal, especially using magical research time to &quot;safely&quot; figure the item out. Consider it yoinked :b]]></description>
		<content:encoded><![CDATA[<p>&#8220;Live miniature carp&#8221; = Goldfish, referring to a frat-boy fad/hazing prank from the sixties and seventies. Several of the 1e material components have similarly obfuscated jokes.</p>
<p>I run Identify a little differently at this point: certain characters get an &#8220;Occultism&#8221; skill (it&#8217;s with the Lamentations d6 skill system), and one of the uses is attempting to divine information about an object. It takes an hour and 100sp worth of sacrifices and materials. </p>
<p>Blowing the roll completely means you get false but logical information (you got a bored and/or annoyed spirit today..). Passing gives you clues to one power or a cryptic divinatory phrase that helps unlock the item; you can skip things they already know about the item.<br />
I&#8217;ve got an example of the workup I did for a 1e item ages ago here <a href="http://docschottslab.wordpress.com/2012/04/18/from-the-archives-vol-1/" rel="nofollow">http://docschottslab.wordpress.com/2012/04/18/from-the-archives-vol-1/</a></p>
<p>Brendan&#8217;s ideas also appeal, especially using magical research time to &#8220;safely&#8221; figure the item out. Consider it yoinked :b</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Families and Heirlooms by docschott</title>
		<link>http://1d30.wordpress.com/2011/11/26/families-and-heirlooms/#comment-1345</link>
		<dc:creator><![CDATA[docschott]]></dc:creator>
		<pubDate>Sun, 10 Mar 2013 01:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://1d30.wordpress.com/?p=414#comment-1345</guid>
		<description><![CDATA[Seems reasonable - a lot of the ideas are similar to stuff I&#039;ve been toying with based on the old 1e Oriental Adventures rules. Will try it in my next campaign and let you know how it goes..]]></description>
		<content:encoded><![CDATA[<p>Seems reasonable &#8211; a lot of the ideas are similar to stuff I&#8217;ve been toying with based on the old 1e Oriental Adventures rules. Will try it in my next campaign and let you know how it goes..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on It&#8217;s not sandbox vs. railroad, really. New terminology for the middle ground. by 1d30</title>
		<link>http://1d30.wordpress.com/2013/03/03/its-not-sandbox-vs-railroad-really-new-terminology-for-the-middle-ground/#comment-1343</link>
		<dc:creator><![CDATA[1d30]]></dc:creator>
		<pubDate>Tue, 05 Mar 2013 20:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://1d30.wordpress.com/?p=744#comment-1343</guid>
		<description><![CDATA[I guess so. I think this is a case of Railroad used as a verb and as an adjective. But the problem of sandbox vs. linear is virtually the same, since I start thinking bad things about the campaign if it&#039;s described as linear because I don&#039;t like linear games as much as sandbox games. To me, linear = line-like, which is to say not branching, which is to say without choice. ]]></description>
		<content:encoded><![CDATA[<p>I guess so. I think this is a case of Railroad used as a verb and as an adjective. But the problem of sandbox vs. linear is virtually the same, since I start thinking bad things about the campaign if it&#8217;s described as linear because I don&#8217;t like linear games as much as sandbox games. To me, linear = line-like, which is to say not branching, which is to say without choice. </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on It&#8217;s not sandbox vs. railroad, really. New terminology for the middle ground. by Black Vulmea</title>
		<link>http://1d30.wordpress.com/2013/03/03/its-not-sandbox-vs-railroad-really-new-terminology-for-the-middle-ground/#comment-1342</link>
		<dc:creator><![CDATA[Black Vulmea]]></dc:creator>
		<pubDate>Mon, 04 Mar 2013 22:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://1d30.wordpress.com/?p=744#comment-1342</guid>
		<description><![CDATA[I beg to differ - the ends of the spectrum are sandbox and linear.

Railroading can take place in &lt;i&gt;any&lt;/i&gt; game-world, including sandbox settings. Moreover, linear adventures are not necessarily railroads.

What needs to stop is using railroad as an end to the spectrum]]></description>
		<content:encoded><![CDATA[<p>I beg to differ &#8211; the ends of the spectrum are sandbox and linear.</p>
<p>Railroading can take place in <i>any</i> game-world, including sandbox settings. Moreover, linear adventures are not necessarily railroads.</p>
<p>What needs to stop is using railroad as an end to the spectrum</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Land grants from the king to his soldiers by 1d30</title>
		<link>http://1d30.wordpress.com/2013/02/11/land-grants-from-the-king-to-his-soldiers/#comment-1334</link>
		<dc:creator><![CDATA[1d30]]></dc:creator>
		<pubDate>Wed, 20 Feb 2013 02:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://1d30.wordpress.com/?p=742#comment-1334</guid>
		<description><![CDATA[I guess it didn&#039;t make sense for me to squish England together with Rome. I was taking the D&amp;D assumption for number of men (a 9th level Fighter getting around a hundred men when he builds his keep). I recall a Fighter Lord&#039;s land being referred to as a Barony so I kinda assume he&#039;s a border-baron rather than a fully-titled Baron. Or maybe a F9 is supposed to grow his barony to become that size, and hire troops, etc. 

The goodies a F9 gets is closer to your Baron numbers than a Knight&#039;s numbers, if you consider F1s with good stats and equipment to be knights. If not, and you consider F6s as knights, then titles of nobility don&#039;t jive with the D&amp;D follower system and we&#039;d need a social class subsystem or else just handwave it. ]]></description>
		<content:encoded><![CDATA[<p>I guess it didn&#8217;t make sense for me to squish England together with Rome. I was taking the D&amp;D assumption for number of men (a 9th level Fighter getting around a hundred men when he builds his keep). I recall a Fighter Lord&#8217;s land being referred to as a Barony so I kinda assume he&#8217;s a border-baron rather than a fully-titled Baron. Or maybe a F9 is supposed to grow his barony to become that size, and hire troops, etc. </p>
<p>The goodies a F9 gets is closer to your Baron numbers than a Knight&#8217;s numbers, if you consider F1s with good stats and equipment to be knights. If not, and you consider F6s as knights, then titles of nobility don&#8217;t jive with the D&amp;D follower system and we&#8217;d need a social class subsystem or else just handwave it. </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Land grants from the king to his soldiers by Charles</title>
		<link>http://1d30.wordpress.com/2013/02/11/land-grants-from-the-king-to-his-soldiers/#comment-1321</link>
		<dc:creator><![CDATA[Charles]]></dc:creator>
		<pubDate>Mon, 11 Feb 2013 22:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://1d30.wordpress.com/?p=742#comment-1321</guid>
		<description><![CDATA[Seems a little dissociated, no?

It would make more sense to me to say that anyone can buy land, but only knights and lords can hold a fief.

Soldiers could come back with booty from the war, which would allow them to settle down comfortably, but unless they were knighted, they would be unlikely to be put in charge of anything special or given any special notice once their service was complete.

Commanding a few hundred soldiers is actually a pretty big deal in a Medieval society. A knight (who would hold a parcel of land called a &quot;knight&#039;s fee&quot; for his lord) might bring as few as 5 or 10 men to war - the knight, a squire or two, a few servants, some yeomen from the village.

A baron would be more in line to that level of power. A baron would grant something like 50 knights fees, so the baron could count on 50 knights, 50-100 squires, and a few hundred yeomen.

Just a few historical thoughts based on Norman England.]]></description>
		<content:encoded><![CDATA[<p>Seems a little dissociated, no?</p>
<p>It would make more sense to me to say that anyone can buy land, but only knights and lords can hold a fief.</p>
<p>Soldiers could come back with booty from the war, which would allow them to settle down comfortably, but unless they were knighted, they would be unlikely to be put in charge of anything special or given any special notice once their service was complete.</p>
<p>Commanding a few hundred soldiers is actually a pretty big deal in a Medieval society. A knight (who would hold a parcel of land called a &#8220;knight&#8217;s fee&#8221; for his lord) might bring as few as 5 or 10 men to war &#8211; the knight, a squire or two, a few servants, some yeomen from the village.</p>
<p>A baron would be more in line to that level of power. A baron would grant something like 50 knights fees, so the baron could count on 50 knights, 50-100 squires, and a few hundred yeomen.</p>
<p>Just a few historical thoughts based on Norman England.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
